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JoeyBoy411
calendar-white 12 Mar 2025

THE Law guide to understand mulligans and match ups

Introduction

GY Law is a deck that is essentially locked in to playing supernovas and has no margin for deviations of archtype. There are about 5-8 card slots available for techs of your choice. If you seen the HeartPiratesTCG youtube video, you will see that we are choosing to run Shirahoshi blocker and egghead bonney for our tech options. I find that these cards help you keep advantage into decks like Blackbeard or provide you some protection against aggro decks until you can safely drop kid.

 

Mulligans

All mulligan hands should essentially be the same with this deck. Law NEEDS to have a strong start to the game to be able to propel yourself into the late parts of the game. Since you take your life twice per game, it makes you always stand on the brink of death. This is why you need a strong early game to control the flow of the battle.

Mulligan for - | Cavendish | | 1c Luffy | | 3c bonney blocker | | searcher bonney | | blocker law | 

This start provides you enough flexibilty to be able to be able to gain advantage to drop kid once you get to 1 or no life.

Always choose to go second in every match up

Vs Usopp

 

Always be careful turning any character sideways if they have the stage that gives everone rush.

Their cavendish is really important to get off the board if you have the ability to attack into it multiple times, or with 1 big attack. Them keeping cavendish on the board can give them a massive advantage in the long run, and closing out the game is almost impossible with the blockers and draw cards they have.
 

The only way you can win this game is establishing an 8c kid they cant get off the board (usually with a card like the 2k counter tashigi) You need to be incredibly careful playing tashigi too early as they can K.O it with the new 4c zoro. In a perfect world your board state should look like this before you drop kid. If they dont have stage then you can drop tashigi a bit early as long as you have a cavendish or law out in order to protect the it from getting bounced from kyros.

Once you have 8c kid established and well protected, its your goal to end the game as soon as possible before they can crack your defenses. 

If you are already behind from the start of the game because you had a clunky opening, its almost impossible to trade board at all. Just ignore it and go life. This deck is too vulnerable to trade for multiple turns.

 

Vs Kid

Ive only played this match up a few times, but I have won every single time. Kid really struggles against decks that go wide really quickly. And we can comfortably take life aggressively because they have no way of getting rid of kid in the late game. Hawkins trashing our life doesnt necessarily matter because we play enough blockers to just chump block until we have enough for kid. 

Kid has no real way of generating any card advantage. So the goal would be to attack 5k-7k as many times as possible until we establish the wall. 

This is another match up you never trade board into. Just go life pretty much all the time.

 

Vs RG Smoker

Kid wall vs Kid wall, except your kid wall is just better than theres. You generate way more card advantage than this deck ever could, meaning you can protect it much better than they can. 

This is a match up where you cant really go too aggro into life because they can drop kid and hide behind it. So you want to drain their resources ahead of time so they are dis incentivized to drop kid. Or even if they drop kid, its going to die almost immediately.

I would attack into board as long as you have the ability to do so. Meaning if you have multiple 6k attacks, I wouldnt feel bad attacking into their 7k blocker sanji. or if you have a ton of extra don even their 5c tashigi

 

Vs BlackBeard

This is a really tough match up. Similarly to how you always play against blackbeard you have to either go as wide as possible and rush them down, or starve them out. 

You choose what to do based on how they are using their leader effect. If they do not use their leader effect early then you will have to rush them down because they cant be starved out. If they use their leader effect early, I really like to just not attack into their life and attempt to pop off once they are low in cards. 

If you do starve them, you have to kill the van augur when they play it. But leave the doc q on the board. your goal is playing as many 3-5c as possible and doc q needs augur to kill something. If you kill it youre giving them an extra draw.

Often times they wont turn burgess sideways either if youre starving them, so you only have to worry about leader swing. 

Counter the first 5k hit as well because you are a 4 life leader with no heals and no kid wall thanks to 10c BB. 

Playing tashigi and a 5c on 8 don is a really powerful play as well and allows you to keep cavendish on the board while also establishing characters.

 

These two decks are really hard match ups. For good players this is almost unwinnable. Grav blade and pudding hurt so much that if they time it right the game is over. And we cant provide enough pressure in the early game to prevent BY from being a 9k leader with 1 life. We have no way of realistically draining their resources. 

 

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